Raycasting on Proteus

Summary

After COVID-19 ended my freshman spring semester, I ended up holding on to the OSU Proteus for the entire summer. I had a project in the fall semester for making a small game for the Proteus. I made a bad game and wanted to try again with a more ambitious idea. I ended up making a simple First-Person 3D game using Raycasting. I also showed it off in a YouTube video.

Lessons Learned

  • A little more C++
  • Raycasting